![]() However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe. Losing all ten of Paperboy's customers will get him fired and the game is over. Any damage done to a customer's property also results in the loss of that customer. Failure to deliver a paper to a customer results in the loss of that customer for the next day. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. Each game begins with ten customers and ten non-customers. Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday. Put together with the game’s content, this created a fun and charming experience, not like anything else at the time.Arcade Video game published 37 years ago: Paperboy © 1985 Atari Games. Pushing the handlebars forward increased speed, pulling them back would slow players down, and a button on each side of the controls threw papers in the applicable direction. As opposed to a joystick and buttons, the game used a set of handlebars that could be turned to control the paperboy’s biking direction. This controller was actually a modified version of the 1983 Star Wars Arcade controller. The arcade game also featured unique controls to push its novel theme. There were tons of things to chuck papers at in each level and experimenting to see what kind of chaos one could sow was half the fun. However, that didn’t keep the player from hitting a couple on a porch swing seat and sending them spinning hitting a guy mowing his lawn and sending the mower flying. The point was for the player to throw papers to the subscribing houses and vandalize the non-subscribers, all while trying not to crash. At the beginning of the game, the player was presented with a map of the houses featuring subscribers and non-subscribers. Indeed, the final version of Paperboy featured a multitude of characters that could be hit with papers for amusing effects. Once you started dropping in more real characters (bullies, wino, burglars, etc.) the game really took off!” “That was the character that everyone wanted to nail. “One thing we observed from just sitting in the test arcade for hours on end watching players, was that everyone was lining up to go for Granny,” recalled Traeger. ![]() The only feasible character was an old woman pushing a shopping cart. These concepts and the original test versions of the game included bizarre characters like giant ducks and ghosts. Ex-Atari Product Marketing Exec Don Traeger shared in an interview with Arcade Icons that he remembered game designer Dave Ralston drawing up the original concepts for Paperboy on a pub napkin. The story of Paperboy’s development began in 1984. Being a paperboy may not be fun, but from April 1985 and beyond, more than a few paper routes were probably being used to feed quarters into the wonderful machine that was the Paperboy arcade. In 1985, a cabinet hit arcades where players would take a paperboy up suburban streets littered with obstacles and pitfalls as they attempted to fill all the streets orders and keep the customers happy. Luckily, someone at Atari Games didn’t agree. So on paper, pardon the pun, the idea of making an entire game out of this job probably sounds lame. The occupation is menial at best, the pay is negligible and the work is barely worth it in most cases.
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